UPDATE: Hah! It's even easier than that! See bottom...
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Had no idea how easy it is to create a maze... This looks great on low-resolution.
@matseng has a brilliant looking one in only 64x32 pixels over at #Tjipp8 - A Chip-8 game console
Here it is in C... (not even remotely as efficiently-implemented!)
#include <stdio.h>
#include <inttypes.h>
#include <stdlib.h> //random
char bitmaps[2][4][5] = {{ "\\ " ,
" \\ " ,
" \\ " ,
" \\" },
{ " / " ,
" / " ,
"/ " ,
" /" }};
uint8_t lineBuffer[80/4];
int main(void)
{
uint8_t row, col;
for(row=0; row<24; row++)
{
for(col=0; col<80/4; col++)
{
if(row%4 == 0)
{
lineBuffer[col] = (rand() & 0x01);
}
printf("%s", bitmaps[lineBuffer[col]][row%4]);
}
printf("\n");
}
return 0;
}
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Apparently the original program was a "classic" one-liner in Basic, that somehow seemed to slip through my experience until now...
Reimplemented in C, it's essentially nothing more than:
while (1) { printf("%c", (rand()&0x1) ? '\\' : '/' ); }
The earlier was coded-up from matseng's code-example which was designed for a system in graphics-mode, rather than character-mode. I guess what I've done, then, is re-implement the character-bitmaps with sub-characters... hahaha. Seriously, check out his log. There's a link to a *really short* code-routine in "Bit8" which looks a bit like assembly, and a link to a book that's all about that one liner. An interesting read, it would seem.
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As far as what I'd done, earlier... Reimplementing, essentially, a character with a block of characters, I guess it sorta "zooms in" on a line-drawing...
Here's the output from the one-liner:
(heh, note that the original I copied didn't have simply diagonals; for some reason one diagonal was vertically-shifted slightly... hmmm... kinda like the "dot" inside the boxes...)..
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Heh.... It seems like it works just as well in c as in chip-8 ;-)
I wonder if this can be classified as a "real" maze or if it's too simplisticly fake. It at least looks kinda real. Maybe it will be clearer if made with more "cells".
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dunno, but it's a great demo for low-res graphics, and I got a lot of those looking for demos... :)
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