uGFX treats pixmaps as off-screen virtual displays. That's kinda neat, but a huge problem: ugfx-arduino uses the single-file compilation mechanism of uGFX, which doesn't support multiple displays. Folks are trying to get around that, though:
A project log for using uGFX in Arduino
uGFX was written for use with makefiles. Using it in arduino is possible with minimal effort, though. Here's how.
uGFX treats pixmaps as off-screen virtual displays. That's kinda neat, but a huge problem: ugfx-arduino uses the single-file compilation mechanism of uGFX, which doesn't support multiple displays. Folks are trying to get around that, though:
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