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A project log for Locomatrix - 3D POV - a different approach

Let's use some rotary to linear movements to display things in 3D. I have no idea if this will work, but hey, I'm gonna try it anyways...

davedarkodavedarko 05/20/2014 at 12:130 Comments

So in order to achieve a synced and not distorted picture, the timing for one 3D frame has to be like the following table, instead of a factor of 0.125.

I probably end up measuring the time of 2 frames, when it retracts to the electronics side, so I have to keep that in mind. 

And wow... I had to make a screenshot of the table because it looked really bad here on projects..

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