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Pressure Sensitive Virtual Reality Controller

Paper for Development and Testing of an Input Device for Capturing Hand and Finger Movements in a Virtual Reality Environment

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This paper summarizes myself and my two teammates experiences, goals, and accomplishments during a development project at Louisiana Tech University as undergraduate students from September 2018 to November 2018.

Pressure Sensitive Virtual Reality Controller.pdf

Adobe Portable Document Format - 571.51 kB - 02/28/2019 at 13:54

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Dan Maloney wrote 02/28/2019 at 15:59 point

That's actually really interesting, I hadn't considered how "gross" motion capture systems wouldn't be able to see fine movements of the hands. I've always though that our hands and the ability to interact with the world with precision is what made us what we are as a species. Being able to capture that with equal precision is pretty important stuff. Good work here.

And thanks for taking the time to post. I'll see if I can get a daily post together on this one.

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