The first "real" version of the game is now available. You can grab the required code.py, spritesheet bmp, and map.csv files from the files section here on the io page. There is a quick video demo in the description.
The game currently features 1 map with 3 kinds of enemies: Boots, Flip Flops, and Converse All Stars. Each of them move at a unique speed and/or direction. There are also 3ish obstacles that blinka cant move on which make the game a bit more challenging by limiting the players lateral movement. They are a news paper bin, a transit ticket kiosk, and a vendor stand with an umbrella topper, which technically counts as a 4th type of obstacle.
There are 2 types of building graphics to make top and bottom, "foreground" and "background" sections and 2 colors of doors, though only the green one is hooked up at the moment.
We've added a very basic version of the code, map, and spritesheet to the files section. There is still much to be done, but the basic mechanics are working.
The player must avoid the boots (and all other footwear) as they make their way to the heart. All enemies in this game are known as boots, there are different types of boots with different properties that affect their movement. Right now we've got the plain boot, and the flip flop boot.
Next up is making some more different types of boots and adding some other interesting visual elements to the map.
Just loaded this on my EdgeBadge. Fun!