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Regenerative Graphics and Music
03/07/2016 at 21:49 • 0 commentsNew enhancement to the Cosmic Ray Hodoscope with live generative graphics and music
Many thanks go to Sacha Panic for his enthusiasm for cosmic
ray detection and talented imagination, time and skill in
coding and graphics to make this work on my detector.
I would also like to thank Luke Stark who has developed
some wonderful music using MAX/MSP.
Code & Graphics by Sacha Panic:
Music by Luke Stark
Software
https://en.wikipedia.org/wiki/Max_(software)
Detector Hardware
Robert Hart
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New video explaining operation
01/26/2016 at 07:35 • 0 commentsMore details here http://www.hardhack.org.au/generative_graphics
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Cosmic Ray (Muon) 81 (9x9) Pixel Hodoscope with generative graphics
01/17/2016 at 06:14 • 0 comments -
Cosmic Ray - Generative graphics
01/14/2016 at 21:38 • 0 commentsThe generative graphics in this video where created directly from a cosmic ray detector to Arduino Mega via Ethernet to Processing (PDE). The generative graphics in each scene represents a computational description of nature: trees growing, flocking birds, chemical reactions. These algorithms are driven by statistical information about cosmic rays hitting the surface of the earth so every time it will look (and sound) differently. Basically you are looking at generative art / computational descriptions of nature that is driven by dying stars millions of years ago.
Many thanks go to Sacha for his enthusiasm for cosmic ray detection and talented imagination, time and skill to make these graphics work on my detector. More to come.
Hodoscope construction: http://www.hardhack.org.au/cosmicpixel
Code by Sacha Panic:
http://omnime.blogspot.com.au/
Software:
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Using processing to create generative graphics
01/14/2016 at 04:10 • 0 comments