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Start of Iteration 2
04/04/2020 at 20:56 • 0 commentsIteration 1 was not very successful, but I did learn a lot. The design was too inconsistent for me to be able to continue, but I did produce some code that I can maybe reuse. I'm attempting to write my own cross-platform GUI library for the project which is a hassle but I think necessary since I want to avoid all licensing issues and using other people's work in my project. Call me crazy.
---------- more ----------The second iteration which I am currently writing the software requirements for, will have the following capabilities:
- Installation via installers on their respective platforms
- Support for Windows/Linux/macOS
- Load meshes from the STL and OBJ format
- View the meshes imported in a Vulkan view
- Zoom, pan, rotate
And that's it for now. In the next iteration I will most likely be adding support for boundary representation (BREP) and including files such as STEP.