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So I'm trying to finish a content-complete first draft of how to assemble a sub-assembly of the new 3d printed re-spin of my little CNC project. It's not nearly as awful a slog as was the laser-cut version,but it's still burning a big pile of attention.
Describing my procedure changes the cost metric from hard-to-do to hard-to-describe. Not surprisingly, and not complainingly because this is a good thing, that leads to epiphanies about how to make the process less hard to describe (and incidentally less hard to do).
And now I've just recognized a way to re-sequence assembly that will eliminate a small wrinkle of doing that turns into lots of description.
Do I burn time generating new material to finish this draft to get on with sooner discarding that new material?
or
Do I burn time trying to "patch" material I've already generated to simplify generating the remainder?
Also minor design fixes emerge, generating awkward text asides about what will differ from photos -- or new photos - or new prints for new photos, but that's chronic conundrum vs. acute conundrum.
Metrics are good because feedback enables learning how to communicate more effectively. So it's not just vanity and dopamine... right?
HaD wants YouTube or Vimeo. (I don't remember whether or not I actually tried something different to see if it actually failed.) I started w/Vimeo for the cleaner / less blipverty presentation. With a minor downside that V wants more bandwidth -- and buffers longer before starting -- to maintain quality vs. YT starting up quicker and readily cutting quality to keep the show going. IME.
Since getting some content up here, I've found that video stats give some feedback about what people look at. And then I think it's kind of neat to see e.g. what countries people come from, etc. V has limited free stats, which they further degraded a while ago, but enough to keep curiosity alive. I could pay for more stats, but from what I've read it sounds like people who do aren't all that thrilled with what they get.
OTOH YT offers stats that people seem to like more, and for "free". Where "free" gets paid for by YT more aggressively commandeering your attention.
?.
So I've pushed what I have on Vimeo to YouTube - with the beneficial side-effect of rounding up scattered originals -- and finding published versions in the version haystack(s) -- because I haven't paid V to keep uploaded originals.
And I guess I'll try flipping some links over to YT to see what happens. Mostly because I like seeing where around the world this stuff goes.
For example:
Vimeo be like
(oh yeah - after I edit the iframe height and width to 720 - which shows the video at original resolution at cost of adding vertical space on narrow displays. happy to here if there's a better way.)
YouTube be like
(same iframe edit (because same iframe default); and I don't remember what was the initial obstacle to uploading a selected thumbnail)
Please comment if you have an opinion.
tl;dr: v2.0 of current doc effort posted as an 'ible -- after ruling that out in last log :-/
Silly many hours - since the beginning of people expecting me to write in school, writing inefficiently has soaked up a huge chunk of my life. Part of why I don't get write-ups done.
Since last log whinging about where to compost/host build instructions...
Concrete specific build instructions (work in progress) will get long.
Yeh. Long like by far the most voluminous writing project I've ever actually completed a draft of. A small victory over self for me, but mainly useful to make me rethink the assembly sequence so I could flush most of it and start over.
HaD project instructions appear to allow adding steps only at the end of the sequence.
Thought I, until kindly informed of how to re-order steps. (answer:use a desktop browser not a mobile browser requesting the "desktop site".)
But I don't see how to work on not-yet-public instructions in a public project -- vs. log entries which can be saved in draft. I could do major "instructions" drafts as separate projects, but project proliferation. A way to copy-paste instruction steps en masse would help. I could make Step 1="work in progress; don't bother".
Instructables is all about instructions and at least makes ordering/inserting steps easy. But their flakey editor [...] Nope.
And then I did v2 as an 'ible. It helped to be writing more assembly and less essay the second time around. Making peace with the editor included doing a lot of fixing borken nested lists (ul, ol) in direct HTML mode but not trying to do anything in HTML mode that the WYSIWIG editor wouldn't do. (exception: direct HTML video embed works -- at least for now). That, and they opened a "Simple Machines" contest about the time I started thinking of a re-write.
Google docs? No big obstacles, just not feeling it. ... Maybe I'm being stupid about that.
Shortly after writing the last log, I went all-in on Google docs for the first complete draft. I think the completely unstructured canvas helped with pushing bits and pieces around when I had no idea how the flow would work out.
I'l prolly use GitHub at least for versioning vector files for the laser cut parts. So maybe do the instructions in markdown files there? That's a lot [...] manual asset/link management (lots of images).
1. Duh. Already have the CAD in Onshape and Os can manage versioned assets along with the CAD just fine.
2. I tried a bunch of markdown editors and have used StackEdit before, but found none with a low-friction inline image workflow. (among Android and/or in-browser vs locally installed Windows aps)
wiki at github? Looks like I'd have do all the navigation linking -- unless finding a clever trick with categories and sorting or something. Or ToCs on a few rilly long pages.
Why did I give up on that? No TOCs, iirc.
"pages" at github? [...] So I started a github pages sandbox [...] I guess I'll give this markdown-in-sidebarectomized-Jekyll-theme github pages thing a try.
It seemed like the expected use case is working in a local repo, which I'm avoiding by choice, and see above re online markdown editors.
A main idea of #Minamil is reproducibility.
Concrete specific build instructions (work in progress) will get long.
HaD project instructions appear to allow adding steps only at the end of the sequence. No reordering or inserting mid-list. Non-starter for composing non-trivial instructions.
(Please comment if you know what I'm not seeing.)
Update: I asked at #Hackaday.io Project about reordering instruction steps and heard back from @Cees Meijer:
There is. Just 'grab' (Click and hold) the number on the left side of the caption. Though not immediatatly obvious, if you now move up or down the whole instruction. You must move carafully, but if you arrive at a spot where it can be dropped you will see the numbers change.
to which I replied, in part:
Ah... had to go find a desk with a real old-fashioned computer on it to run a browser that shows the numbers. Even when requesting the "desktop" site, neither Chrome nor Samsung's browser show them - on a couple different Android devices/versions. ...
So - apparently I can do this in HaD with a sufficiently large and heavy browser. Hmm. Is it worth the freight?
:end update
Instructables is all about instructions and at least makes ordering/inserting steps easy. But their flakey editor makes writing anything but plain text a chore for short 'ibles so I fear to step in that pit for a longer project. I just tried some experiments to see what formatting options are safe; that turned out even worse than expected. Nope.
("Step 53" would prolly look a little discouraging anyhow, so ideally the build sequence will include some chunking.)
Google docs? No big obstacles, just not feeling it. ... Maybe I'm being stupid about that.
I'l prolly use GitHub at least for versioning vector files for the laser cut parts. So maybe do the instructions in markdown files there? That's a lot of handcrafted nonwysiwig composition and manual asset/link management (lots of images).
wiki at github? Looks like I'd have do all the navigation linking -- unless finding a clever trick with categories and sorting or something. Or ToCs on a few rilly long pages.
"pages" at github? That's something that has mostly escaped my attention. Can start with themed markdown and handcrafted navigation, with potential for fancy static site generation from a somewhat abstracted content representation by some means that I know nothing about yet. Oh great - more project recursion.
So I started a github pages sandbox to see what that's all about. I know nothing of this Jekyll they speak of. Some sort of HTML compiler, apparently -- which means learning whatever newfangled representation of content the kids are using these days. And choosing a theme to start with. "Slate" looked ok at first glance, but then it uses half the screen for empty sidebar. So back to the options: nope; nope; nope; nope; nope;...;nope;rewind;nope;nope;nope ... ok there's some things I like about this "architect" theme, but what's with the generously allocated but mostly empty sidebar again? That would be great for a site nav tree, but no such magically appears. So wading in to figure out enough Jekyll and Sass to make that go away -- which wasn't much but it begins another level of dreaded project recursion.
So at this point I guess I'll give this markdown-in-sidebarectomized-Jekyll-theme github pages thing a try. .... next question: how does it handle images .... using the in-github editor? i.e. can I do this in github's editor or need the full local heavyweight git/jekyll/whatever package deal (do not want)?
I've been drafting in a google doc, but it's time to find a home for this. The looking is burning a lot of time.
Maybe someone already knows the answer...
Demonstrating the function of the Metaproject: a place to dump a writing rant without killing a project's SNR.
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Interesting.
Vimeo is a more interesting comparison for me than YouTube.
Would you say "peertube not vimeo"?
I am really confused as to what your project is about.
Thanks Ahron for saying it out loud.
I really don't know if you're trolling me, which could be funny, or actually confused by my metaproject here.
Here on HaD.io lately it may look like I'm innocently blathering about some projects. But what I'm really working on is working on working on projects, to include communicating output to anyone other than just me. Now I may have just compounded your confusion by describing intent to improve communication in a confusing way. I'll attribute that to early days of this project recording more aspiration than results.
(and in case it wasn't clear: I r̶i̶p̶p̶e̶d̶ ̶o̶f̶f̶ created the current lead image as a derivative work based on the XKCD panel linked in the Description)
Aha, it was a little of both, but I think I got it. I am on hackaday as well because if I didn't write about my projects I would forget I ever did them.
I hope to see updates here describing what you've learned describing your projects, and then later a project describing what you've learned describing what you've learned.
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peertube not youtube