I've entered into a game jam to try and drum up a little motivation. I drastically reduced the scope to try and make it achievable by Monday evening.
The first step was researching more about how bird flight works. I found a paper by the University of Washington: paper.dvi (washington.edu) and this one from the Journal of Experimental Biology3135.full.pdf (biologists.org). There were nice equations for lift and drag that I'm gonna steal.
I scrapped the procedural terrain generation system and decided to just let Unity handle it for me and use the built-in terrain system.
Goals for today: - Build a flight system - Add a fire breathing system (via unity's particle system) - Add some sort of system the prevents players from going too far
The idea here is to make a game where you need to lay on the floor and flap your arms. It should be a very simple game where you breath fire and destroy villages and castles. Right now I have a rigged dragon with some very janky inverse kinematics.
I think right now I'm targetting Oculus Quest 2, so it should be easy enough to watch along via the oculus app.