The yellow blocks are for transitions. The first of these blocks can be used as a warmup (because that's what its for) but it can also be a timer to start the next set of blocks after having a break. For me, it seems that I can only get my break down to 30 minutes if I've prepared in advanced, and lunch breaks usually are 60 - 90 minutes.
The purple blocks are for brain-off time. You may have heard the phrase "the mind is a muscle"? This is the rest period for such muscle. Things I've done in this time:
- The main thing to do is sleep
- Whilst doing so, imagne that you've actually been sleeping the entire time and all the work has been done "real-time" mentally.
- The goal is to finish the entire set and think that you've just been asleep for [loop amount] number of minutes, but the stuff you needed has been done by your clone / *mental-reality character in that time.
- *like "virtual reality", but powered by imagination not a GPU.
- Look at something whilst slowly panning the head for 16K 480fps XDR B-Roll stock footage
- Or move kind of slowly, as if you're in stock footage merged with the b-roll footage.
- These ideas relate to this work music playlist that I usually play at 90% speed:
- Example of b-roll, where the camera slowly pans to the right:
- Example of person in with the b-roll, where they're slightly nodding their head in slowmo:
- Example of b-roll, where the camera slowly pans to the right:
- Get up, stretch, push ups
- Evaluate progress, think about the next tasks to do or decide if you've spent too many block loops on a task.
This entire thing is like a micro Poromodo Technique, it's just that I didn't have the stamina nor time awareness for 25 or 50 minute long work sessions before a break.
Time is bundled into more managable chunks, as 60 seconds is quite short once getting into the flow. Coincidentally, each loop is 7.5 minutes long, so it means 8 loops = 1 hour. It's kinda similar to the Nether dimension in Minecraft, where 8 blocks in the Overworld = 1 block in the Nether.
Lastly, this solution abstracts time. You know about in-game currency and the psychology behind it? Similar idea here, further enhanced by my #TrueTent [gd0143] project that aims to make a temporary work area with artificial daylight to have a time-invariant seeming space.
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