My university just happened to have a Microsoft Hololens 2 that I was able to try. The guys there said that it was in the region of £2k, and I'd assume that's after an education discount.
Thoughts:
- As with most Microsoft hardware products I know exist, Hololens looked nicely designed.
- I like the rear dial to tighten over the head, and the optics can be swivelled out of the way when putting it on/taking it off.
- The first thing I noticed was the light non-uniformity. I think it was on this website but I remember seeing an image that showed how the brightness noticably decreases closer to the edges of the FOV.
- The FOV was better than expected. I really think it's because there's less light on the edges, so the projected image more guadually comes into view instead of a sharp boundary.
- The 3d... didn't seem that 3D. Like there was depth but it was more like a 3DS. I assume that this was the thing that VR users talk about where everything, no matter if it's close or far, is at the same focus.
- I quickly compared the view that my left and right eyes were seeing, and the difference was noticable but small. Perhaps I was supposed to set IPD or something to that effect, but I think dual cloned images for TyMist is sill better than 1 eye only.
- I initially noticed how choppy the hand tracking was, but not how fluid the air-drawn text in the background was. I don't plan on any hand tracking so I'm more interested in the FPS needed to achieve the latter. Googling seems like 60fps, which is suprising.
- The experience was cool, but not sharp. I just searched and the Hololens 2 has a PPD of 47.
- The brightness of the world is higher than the 2 way mirror.
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