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img.pngThis is how it looks like at full resolutionimage/png - 34.47 kB - 12/04/2016 at 17:53 |
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Here is another screenshot after letting the program run on the TV for one night.
Almost there... :)
Here is how it looks like in FullHD (the screenshot is in the files section).
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This brings back the nostalgia of the old xsnow program...
Next version : add pines and let Santa slide on his sleg :-)
Furthermore, no need of a special instruction to generate (pseudo-)random numbers. I think there is an "entropy pool" that will limit the rate of generated numbers to preserve "randomness" but you don't need that. A simple LFSR works. But if you are after code size, check the documentation carefully about the rate of execution of this opcode.
:) I don't think there is enough space for that but I still have to optimize the implementation. Maybe I can squeeze a few hundred bytes out and put some sprites.
I choose rdrand because it spits out a random number (pseudo) in 4 bytes and it simplifies things a lot
By next version, I mean for a larger one. Though the xsnow sprites are low-res and easily compressible and could add some bonus points in the contest :-)
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Hah, cool! Got some ideas brewing from this, thanks :)