Hi everyone, we already konw we can develop UI using the LVGL graphics library.(If you haven't learned about it, you can click https://lvgl.io/ )
And an interesting thing I found today is that different resolutions will affect the display on the same size screen, so I display the Widgets demo on the 7 "screen which has 2 versions of resolution, 1024*600 and 800*480, and compare them to how they act with LVGL.
From the video, you can see that the resolution 1024 version has higher display effects, while lower FPS, and the resolution 800 version has lower display effects, while higher FPS.
The result is that the high-resolution version is better suited for static displays, while the low-resolution version is better suited for dynamic displays.
There are many LVGL demos , and what I choose is Widgets demo, it is the most well known LVGL demo. If you have ported LVGL to a board just call "lv_demo_widgets();" to start this demo on your device.
There are many LVGL demos , and what I choose is Widgets demo, it is the most well known LVGL demo. If you have ported LVGL to a board just call "lv_demo_widgets();" to start this demo on your device.