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Wrapping up
a day ago • 0 commentsAlmost didn't make the 3rd level but 2 didn't seem enough so I added the 3rd.
Challenges:
automatically moving conveyor belts
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In the original Klingon
a day ago • 0 commentsComparison to the original
Barrels
Firefoxes
Fireballs
Hammers
Scoring
Falling
Rivets
Conveyor belts/concrete piles
Levels
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Shrinkage
a day ago • 0 commentsTBD
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Splash screen
a day ago • 0 commentsSpace was at a premium. I didn't want to store the splash screen as an RLE-encoded
bit-encoded. wrote it myself
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Storing game boards TBD
a day ago • 0 commentsOriginal: literal stored in the asm
Took too much space. (show your work)
Worked with Gemini to come up with a RLE compressed version. Its code was ok, but I subsequently improved it (see later entries)
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Emulation & Assembly
a day ago • 0 commentscpu.exe vs virtualT
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Initial decision: language
a day ago • 0 commentsOnce I decided to join the jam, I thought about all the "moving parts" that would have to be in play: barrels, Mario, er...other stuff... Look, I never really played Donkey Kong so my knowledge was mostly cultural rather than personal.
I watched a BUNCH of videos about DK play throughs, and some level-specific videos. I read a lot about the algorithms, even looked at some code.
From previous experience I realized I wouldn't be able to use BASIC on the Tandy 200 - it would be just too slow. So I decided to write it in (8085) Assembly Language.
I've written _some_ assembly code, but not a lot. Only 386 professionally, and very little 8085 at all, so it was definitely going to be a challenge.
David Plass