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First idea
07/26/2017 at 19:40 • 0 commentsTo not use batteries we are thinking on this first option: inductive coupling.
And for the data transfer we are validating the idea of an IR communication betwen the Rcubes and the RadiantBoard.
Rcubes v0.1 :
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Troubles along the way...
07/24/2017 at 22:05 • 0 commentsWe are facing the trouble of detecting the position of an RCube placed on the RadiantBoard.
It is not easy because we don't want to use electrical connections betwen the cubes and the board.
This brings us to an another problem: how do we supply energy to the cubes without electrical connection?
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2014 First prototype: Radiant² + OHR
07/03/2017 at 21:07 • 0 commentsThe Radiant² is an augmented game board that allows the user to interacts with a videogame by placing tangible blocks on the board and manipulating them.
The design aimed at creating a close link between the user's physical actions and their effects in the game, thus reducing the gulfs between the real and the virtual world.
The idea behind the Radiant² is born in the 2014, as a research for Tangible Game Interfaces at the University of Trento, and is designed to interact with a videogame called OHR.
Radiant²:
On the 22nd of October 2014 the team behind the Radiant² was awarded the Jury Prize at the CHI Play 2014 Student Game Design Competition (SGDC) for their game OHR and its augmented gameboard, Radiant².