For my board to work it has to have access to more than the default 10 Action Groups (groups of parts that can be activated from my panel) so I found a mod that extends this limit to 250. But, for it to work with Telemachus I had to go through the Telemachus source code and find where the developer had the inputs from the API. After working on it for a couple hours it built successfully and worked perfectly with KSP.
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Can you go into a bit more detail about modifying Telemachus? I'm very interested to hear more about this. Our projects are actually pretty similar, so being able to use mod data via Telemachus is very interesting.
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To be able to start up each engine, activate each decoupler, and various other things on the ships I needed more than 10 action groups. I found a plugin called Action Groups Extender that extended it to 255 action groups. I then went into the source code for telemachus and added web listeners for 30 more control groups that activated the extras through the Action Groups Extender mod. I haven't really used it in a while because of KSP and the mods constantly updating, I have yet to try this modification with the new versions.
Are you sure? yes | no
Very cool. Have you posted your code changes anywhere? I haven't really written any mod code, but I'd be interested to have a look.
Are you sure? yes | no
To be able to start up each engine, activate each decoupler, and various other things on the ships I needed more than 10 action groups. I found a plugin called Action Groups Extender that extended it to 255 action groups. I then went into the source code for telemachus and added web listeners for 30 more control groups that activated the extras through the Action Groups Extender mod. I haven't really used it in a while because of KSP and the mods constantly updating, I have yet to try this modification with the new versions.
Are you sure? yes | no