Well, it's a project made several years ago, but I will try to add some more information. Are you interested in the hardware part? I mean: how the proyection mapping was made.. position of the projector, cube and mirrors, etc. Or arything else?
I can tell you that one of the trickiest part was figuring out how the virtual faces needed to be interconected in order to allow the characters to pass seamlessly from one to another.
And with respect to the ghost AI: It's a very interesting topic, but in this project there wasn't any :) It was a multiplayer game in which one person plays with pacman and the other with the ghosts
Well, it's a project made several years ago, but I will try to add some more information. Are you interested in the hardware part? I mean: how the proyection mapping was made.. position of the projector, cube and mirrors, etc. Or arything else?
I can tell you that one of the trickiest part was figuring out how the virtual faces needed to be interconected in order to allow the characters to pass seamlessly from one to another.
And with respect to the ghost AI: It's a very interesting topic, but in this project there wasn't any :) It was a multiplayer game in which one person plays with pacman and the other with the ghosts