_glcd_graphics.h
It implements the glcd interfacing and graphics routines
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10.64 kB -
11/30/2017 at 17:46
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character_map.h
It stores the character maps for variable width tahoma font.
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28.14 kB -
11/29/2017 at 11:51
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timer.h
It implements precise timer accurate upto 1 us.
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2.30 kB -
11/29/2017 at 11:51
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images.h
It stores the monochrome bitmap arrays for splash images.
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20.88 kB -
11/29/2017 at 11:51
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game_logic.c
It implements the game logic.
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9.73 kB -
11/29/2017 at 11:51
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ext_int.h
It implements vectored interrupts for user input.
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1.38 kB -
11/29/2017 at 11:47
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