Schematic Fan Driver shield:
Wireless transmitter/ receiver (Freaklabs board):
WobbleWonder is a full-on Virtual reality experience using the Oculus Rift and a smart phone's accelerometer! (v1 was Wobble Wobble)
To make the experience fit your profile, pick a username and tell us what interests you.
We found and based on your interests.
Schematic Fan Driver shield:
Wireless transmitter/ receiver (Freaklabs board):
Eventually, we wanted the fans to be wireless, so we used a Freakduino board. Billie Grace Ward wrote the wireless communication system for it and this worked awesomely. Only thing worse than wearing an Oculus and a helmet is being tethered to a computer!
Besides the graphics, there are two sections of code for this project. One is coded into Unity3D (C#) and takes in accelerometer data to control the game (how fast you move in first person). The other piece of code is in Arduino, and processes the accelerometer data in order to control the fans.
https://github.com/Sophi/WobbleRide
I found the 5V fans to not be very controllable. They needed 3.5 V to turn on at all, and then it was hard for the experiencer to tell if the fans were running fast at full 5 V or slow 3.5 V.
If I made a VR project using fans again, I'd get ones with better resolution. I also think the fans on the head were great for photos, but somewhat impractical. It's already a lot to wear an Oculus headset without the addition of a fan helmet too!
Create an account to leave a comment. Already have an account? Log In.
I thought about building something like this. Like a 360° treadmill. Is it hard to stay on?
Become a member to follow this project and never miss any updates
we built a nice railing to hang onto, so it was easy to stay on. Without the railing tho, it was impossible!