After the persistent data storage, the next important feature for me was sound.
There is a small buzzer on the Micro:Gamer board which means it can play a single note at a time. It is enough to play little tunes and some sounds effect as shown here:
This time again, I re-use the Arduboy libraries to provide compatibility with the existing games.
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This is great. As usual, software is the main problem — libraries and documentation are everything!
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