I added JBullet support to Releases of BowlerStudio 0.8.0+. This means your kinematics, walking, simulation scripts can all take into account physics as part of your control schema. This will also allow me (or some ambitious contributor) to add a full simulation environment for creatures. This will let you test walking gaits to see if they will work in the real world of physics.
This project is starting to feel more and more like a game engine targeted towards designing robotics and engineering tools.
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Yeah, i like to think of it like the Spore Creatue Creator that makes actual printable robots.
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Coolness!
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For some reason this post reminded me of the game... was it Spore...? Where you can design creatures and it would automatically figure out how to make them move (their 'gait'?).
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