After watching Unexpected Maker's stream on which he builds his Play Shield for Tinypico, I decided to try and see if the Stage library would run on it.
I asked him about which display he uses and how it is connected, and made this "driver" for it:
import ustruct import utime class Display(object): # ST7739 _BUF = bytearray(4) width = 240 height = 240 def __init__(self, spi, dc, cs=None, rst=None): self.spi = spi self.dc = dc self.cs = cs or (lambda x: x) self.rst = rst or (lambda x: x) self.reset() def reset(self): self.rst(0) utime.sleep_ms(50) self.rst(1) utime.sleep_ms(50) self.cs(0) for command, data in ( # (b'\x01', None), # reset (b'\x11', None), # wake (b'\x3a', b'\x55'), # format (b'\x36', b'\xc8'), # mad (b'\x21', None), # invert (b'\x13', None), # no partial (b'\x29', None), # on ): self.write(command, data) utime.sleep_ms(150) self.cs(1) utime.sleep_ms(50) def write(self, command=None, data=None): if command is not None: self.dc(0) self.spi.write(command) if data: self.dc(1) self.spi.write(data) def block(self, x0, y0, x1, y1): y0 += 80 y1 += 80 ustruct.pack_into('>HH', self._BUF, 0, x0, x1) self.write(b'\x2a', self._BUF) ustruct.pack_into('>HH', self._BUF, 0, y0, y1) self.write(b'\x2b', self._BUF) self.write(b'\x2c') self.dc(1) def clear(self, color=0x00): self.cs(0) self.block(0, 0, self.width, self.height) chunks, rest = divmod(self.width * self.height, 512) pixel = ustruct.pack('>H', color) if chunks: data = pixel * 512 for count in range(chunks): self.spi.write(data) if rest: self.spi.write(pixel * rest) self.cs(1) def __enter__(self): self.cs(0) return self def __exit__(self, exc_type, exc_val, exc_tb): self.cs(1)
One surprising thing that took me a while to figure out is that to get correct colors, you have to put the display in inverted color mode — a bit weird, but I guess it's a question of how the actual LCD is connected to the chip inside. A quick test confirms that it works:
Next I needed to handle the buttons. The Play Shield uses MPR121 chip to handle them, so I just added this button-handling class:
class Buttons: # mpr121 def __init__(self, i2c, address=0x5a): self._i2c = i2c self._address = address for register, value in ( (0x80, b'\x63'), # reset (0x53, b'\x00'), # stop mode, reset config (0x2b, b'\x01\x01\x0e\x00\x01\x05\x01\x00\x00\x00\x00'), (0x5b, b'\x00\x10\x20'), # debounce, config1, config2 (0x53, b'\x8f'), # exit stop mode ): self._i2c.writeto_mem(self._address, register, value) def _get_pressed(self): return int.from_bytes( self._i2c.readfrom_mem(self._address, 0x00, 2), 'big')
Not having an MPR121 chip at hand, I couldn't test it, but once I sent the compiled binaries and some example code to Unexpected Maker to test on the actual shield, it ran correctly, as he shows on Twitter: https://twitter.com/unexpectedmaker/status/1339756136224890880
Well, OK, that demo doesn't actually use the buttons, but it initializes the chip, and that seems to have worked.
I can do further refining once I get my hands on the actual shield.
The full code and compiling instructions are at https://github.com/python-ugame/micropython-stage/tree/master/tinypicost7789
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great ) maybe there is a chance to get STAGE for ESPboy someday )
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The esp8266st7735 example should just work
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there are also buttons using mcp23017, sound and rgb led
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oh, right, you would need to write the code for the buttons, I don't support sound on MicroPython at the moment
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I added the code at https://github.com/python-ugame/micropython-stage/tree/master/espboy but I didn't test it. It should work, not sure if the screen rotation is correct.
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thanks! i'll check it
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