So this project is the latest iteration of my program to create a direct digital negative UV exposure unit / printer for alternative print making.
Available technology has evolved in the last couple of years, to where monochrome, high resolution LCD panels are now available for purchase.
There are now a number of low cost solutions for driving them. I've picked the NVIDIA Jetson nano, for its low cost, 4k DisplayPort capability, and MIPI DSI pins. Which will allow the use of a touch screen for the user interface.
I was put on to the availability of the monochrome LCDs when I stumbled on this project [Ref. Munth - Digital Picture to Analog Darkroom print] I especially like the time domain exposure / dynamic negative to maximise the exposure depth for use with Print Out Picture (POP) type chemistry. Where you have a non-linear exposure relationship, to maximise the dynamic range achievable.
With the jetson nano digital camera interface capability, there also seems to be scope to integrate some calibration capability into the software. To allow specific chemistry behaviour to be dialed in, to achive desired tonal linearity.
If anyone with C++ / graphical interface / jetson nano experiance is interested in getting involved let me know. As this is one area I have limited exposure, I generally stick to MCUs and hardware, interface work always seems to be a chore.
It is almost a year since any update has been posted for this project. Are you still working on it? If not then what went wrong? Your concept seems to be an easy method to make PCB. I will be interested in contributing your effort.