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RPG Dice set relative size
10/01/2021 at 08:09 • 0 commentsI have a generic cheap set of plastic RPG dice which I hope to use as a reference for my larger laser cut versions. The plan is to quantify some form of relative scaling/size.
Dice measurements in mm to one decimal place Dice | Edge length | Height | Height % (Based on D20) -----|-------------|--------|--------- D4 | 20.2 | 17 | 85 D6 | 16.2 | 16.2 | 81 D8 | 18.8 | 15.9 | 79.5 D10 | 15.9 7.2 | 15.9 | 79.5 D12 | 8.2 | 17.9 | 89.5 D20 | 12 | 20 | 100
The D20 is 20mm tall <3 -
D10 dice are /complicated/
04/28/2021 at 11:10 • 0 commentsThe shape of a D10 die has no standard, it is not a platonic solid, and none of the angles are regular.
Using a Stack Exchange post on the subject as inspiration (https://rpg.stackexchange.com/questions/114672/is-there-a-standard-d10-dimension-ratio) I designed D10 faces based on a regular kite with two 90' angles. It worked but was not aesthetically pleasing. The shape was short and wide, similar to a spinning top.
So then after watching a well timed video from Wesley Treat (https://youtu.be/OEdxLarEGTE Welding Giant Polyhedral Dice) where he suggested using 66.6' as two angles of a kite. It didn't seem to work for me and assembling the D10 was even harder than the 90' regular kite faces. Have a hunch where I went wrong with the angles though.
Skip to now with finding a very well implemented dice generator on github using OpenScad (https://github.com/charmaur/PolyDiceGenerator PolyDiceGenerator). I chose to render a D10 and implemented projection(cut=true){} in the code to take a slice which was then exported as DXF. I resized the long sides in LibreCAD to 40mm and added my usual tabs for finger jointing the shape. We shall see.