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X Axis Anchor Update
04/24/2023 at 23:45 • 0 commentsRecently got some X Axis anchors figured out on my bot. Check out the progess.
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Gaming Robot Status
03/17/2023 at 19:27 • 0 commentsAs I recently learned how to build a balancing robot, it seemed only fitting to update this robot.
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Humanoid Quadruped - Rib Cage Update
08/18/2022 at 01:46 • 0 commentsI like how the rib cage is looking, but I wanted to improve how the lower rib cage looked. In this video I show the polycarbonate pieces I put in for the lowest 4 ribs.
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Humanoid Quad Update
06/02/2022 at 16:27 • 0 commentsThe legs on my quad are a shot in the dark. In this video I explain what I'm trying to get. I also show some updates.
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Humanoid Quadruped Leg Joints
05/17/2022 at 15:01 • 0 comments -
Torso Update
04/05/2022 at 17:15 • 0 commentsThe upper segments need more thought, but for now I'm taking them out. In this video I show the updates.
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3 Axis Torso Moving
02/17/2022 at 23:07 • 0 commentsFinally got the upper segments moving. Needs some work. Pretty cool milestone.
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Robot Arm Progress
12/17/2021 at 17:04 • 0 commentsI'm in love with the new arm shape. For now, I adapted the old arm to the new arm design. I would like to get the plate on the outside of the upper arm into a single piece, but it does look kinda cool the way it is. When I move it around, it feels and looks great.
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Robot Arm, Z Axis Update
12/07/2021 at 14:54 • 0 commentsI ended up moving the z axis pivot closer to the body, and I figured out how I want to adjust the belt tension.
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Robot Arm Change!
11/18/2021 at 23:17 • 0 commentsI knew actuating the arm in the order XZE had limitations. For fun I did a brute force test in Unity and found that it was much worse than I realized. So I decided to push the Z axis first. Actually I don't know why I didn't do it this way sooner. It actually comes out really good. In the video I try to give a detailed explanation of the the ZXE arms.