I have now completed the first pass of bitmaps work. There are 2 new commands:
VLOAD - this loads the .gd2 asset file from the SD Card directly into the GPU memory, saving on ram resources.
BITMAP - passes the bitmap info such as the ID (handle) and alpha.
The code to load and display a bitmap is now very simple:
10 VLOAD "LOGO.GD2"
20 CLS $FFFFFF: CLR
25 SIZE 1
26 CURSOR 350,200
30 BITMAP 0,0,2,3
40 GDSWAP
This small program loads the GD logo into the centre of the screen.
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