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21Box - Optional
If you fancy adding the Box simply download the PDF, and build up as you would the first section - just bigger. I hope this now makes sense that the 'relative sizing' method has some advantages here, as you can adapt regardless of your printer specifics and card size.
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22Game Cards
If like me, you might get it wrong first time, no worries - you'll get it second time, but you need to try and print both size of the PDFs for the Cards. I suggest printing on 220gsm card, but again, you can do this with sticking down method of course.
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23DIY Magic
This truly is the best bit of this whole thing - letting the kids take over!
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24Rules - Basic & Pro
If playing with Kids you can play 'basic', but for Adults, you can skip to the 'Pro' rules, which have much more complexity!
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25Play Time!
So many great memories of making it, playing it - and redesigning it *with* our kids. Hope you enjoy it too!
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26Optional 3D Printed Game Pieces
If you download the Goat and Llama STLs, you can print them at the best resolution possible. I did mine at 0.2mm nozzle, at the finest layer height, and they take about 1.5hrs each. For the 'Accessories' these also work best fine also.
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27Accessories.
Print a shown and spray paint if you prefer.
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28Personalised 3D Prints
Much like the Paper Cards - Getting your kids to enjoy personalising these, is just the best fun!
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29Enjoy the Game - Share if you make it too =)
I hope this guide is just enough detail to get you going. Originally I did post this on Instructables, and I added a lot of detail to it, as often people there do not know much about 3D printing, or even working with craft knives and cardboard, etc. However, knowing the Hackaday crowd, I did worry adding this amount of detail would be a bit too patronising, as most folks here probably have a 3D printer and certainly a workshop, so I hope this is just about the right brevity, without omitting key details! Good news is you have Instructables as a fall-back (or let me know if I'm really missing something! Thanks!!).
The only thing that is perhaps worth a quick look at is the second section of the Instructables write-up which gives a fair bit of detail into the Backstory of how Mark and I created the game, and if you ever wanted to pitch to the game industry, this might be useful to you.
It's also a rather special story - given Mark and I met online, and did this all remotely, and still have not actually met in person, so we are kinda proud at how this all turned out for two stranger who managed to work together - and have a lot of fun doing so in the process. We hope this inspires you also to have fun with online collaborations too!
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30The Trailer
So now that you have the full context, you can see where we started with the game (Pitch) and then adapted it to this game for others to play.
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