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Collision Avoidance System
a day ago • 0 commentsWe're setting up Von Vision as an obstacle detection camera for collision avoidance on boats! We have a small demo to show. As soon as an obstacle is detected with a fair degree of confidence, an alarm is triggered. We will show a lot more soon!
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Acrylic Enclosure!
11/28/2024 at 17:36 • 0 commentsWe just tested our new acrylic enclosure for headless use, it's useful when you just want a small tabletop form factor without carrying around an entire tablet!
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SLS Printed Enclosure
11/21/2024 at 12:57 • 0 commentsWe very recently received our new enclosure printed in SLS. We will be showing you these in a lot more detail soon, for the moment, enjoy this sneak peek!
- What's in the works?
- We're testing Von Vision as an end-use product, an Edge AI camera product to be specific! We don't want to spell it out just yet, but we will show it very soon.
- We have made our Edge AI main program run with RTSP/WebRTC video streams. So you no longer depend on the native MIPI CSI-2 camera, now you can also use Von Vision headless to add the AI brains to existing cameras!
- We have added support for Box64, it allows x86/x86_64 applications to run without hassle on Von Vision! Additionally, we have also added the GL4ES compatibility layer to run OpenGL applications on our OpenGLES GPU. Most x86/x86_64 applications take advantage of OpenGL so having this is a great boost in performance.
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Teardown 2024
07/26/2024 at 13:45 • 0 commentsBack in June I attended Teardown 2024 in Portland, Oregon. It is a yearly event by and for hackers and makers. It was definitely a great experience and the first time ever I was surrounded by such a gigantic group of like-minded people. Even during my college years, I was almost alone on the Maker world.
At Teardown 2024, I gave a short talk on some of the development history of this project, I tried to quickly explain some of the most important design decisions and difficulties during development, like why choose Buildroot OS? I also did a Live Demo of the Portable version at the 21:05 minute mark! I wanted to showcase the zero latency, high framerate nature of the project, even while doing AI inference on real time.
That talk was just uploaded on Youtube and you can watch it down below!
Sneak Peek!
We're currently waiting for our new enclosures. We're trying both CNC for a headless enclosure, and SLS for the portable enclosure. We believe the headless enclosure will prove great for use cases where portability is not required. We expect to be able to show them next week, for the moment being, take a look at the 3D model of the new CNC headless enclosure!
Thank you!
If you like what you are seeing, feel free to join into our Discourse forums. Currently, no one else is registered yet, but the development team will be able to reply personally to you at the earliest! We want to build it as a safe and fun way to discuss anything, ranging from possible implementation or ideas, to technical questions. We hope to see you soon!
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Schematics Uploaded!
07/22/2024 at 00:05 • 0 commentsSchematics are now up in both this project and on Github. PCB files will be uploaded later on. We will be releasing everything (PCB + Schematic) in source format under MIT license. Feel free to check it out the schematics and have a look at them!
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A little something for fun
07/20/2024 at 17:03 • 0 commentsJust a little something for fun: It does run Doom. Chocolate Doom to be precise. The GPU is a bit beefy so I'm sure it can run far more demanding games. As for the main purpose of the project: AI Camera. We use the GPU to offload frame rendering, scale frame operations and bounding boxes drawings off the CPU.