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[E1][M] Keycap

A project log for Tetizmol [gd0153]

A Tetwice-layout keyboard designed to be abysmal.

kelvinakelvinA 12/08/2024 at 17:190 Comments
To avoid the nail for the top switches whilst also avoiding the fingertip hitting the wrong end of the bottom switches, I've come up with this solution.
Quick doodle of the finger in the well

I've opted for a printed keycap that is stuck onto the lever with double-sided tape. The keycap hook will then catch on an overhang to prevent it springing back too far.

I need to design some way of adjusting the gap between the switches. Ideally, this would be a tool-less solution (aka doesn't need a screwdriver / allen key).

As I was writing this log after drawing the doodle, I noticed the sharp edges in the path of the finger, so I've tweaked the design a bit:

[The Following Day]

I just realised that the switches configured in this way allow both the bottom and top buttons to be pressed, allowing 3 more possible states. This increases the keymap space from 48 to 99. 

The main necessity for this increase is for the modifiers (CTRL, ALT, WIN), but it also means that TeTwice would no longer need to place the following keys onto another layer:

Just to make the modifier combos easier to remember, I'm going to allocate 10 spaces for them. Thus, the TeTwice layout is now 91 entries, which leaves some wriggle room to align groups of characters.

It's starting to feel like I'm mining for copper and finding gold. Tetizmol is starting to approach my initial #Tetent [gd0090] concepts.

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