My attempt at making a fun humanoid-like robot.
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Butter (the robot) will receive new metal parts for its more sensitive components, such as the body and shoulders. The current plastic parts are under high stress (supporting the whole weight of the body + arms + head). And the faster I make him move, the more afraid I am that he'll break.
Those metal parts will also allow me to simplify a lot the other plastic parts and make them easy to print.
I thought it could be fun to make him introduce himself.
Voice is in French, but I have set English subtitles.
Demo of the robot doing some moves after last mechanical upgrade.
I have (as always) forgotten to post a lot of things, but the robot project is going great, here are some news, more coming soon ;)
I have made great progress this last week: added body joints (2 DoF) and articulated ears (2 DoF each) to display emotion and make it more expressive.
In total, robot now has 17 DoF: body 2, neck 3, ears 2 × 2, arms 5 × 2. I had to upgrade the power supply to manage that.
On the software side, the arm IK is starting to give promising results (it can move the arm just by using x, y, z coordinates).


After some testing, I wasn't satisfied with the range of motion of the current shoulder (couldn't lift the arm high enough). So, I reworked the 3D design. Here's what the new version looks like.
I also embedded more bearings into the 3D-printed parts, to better support weight.
In the past, I’ve created a variant of this robot head project: https://hackaday.io/project/185066-robot-buddy. Instead of using an LED matrix, it uses an old phone as the display.
So I've added it to this robot.
(I plan to open-source the “face” app, but it needs a lot of cleanup first.)
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