The Game
If you are interested in how to play RIP OFF, here is a pretty good YouTube video demonstrating single player mode.
It gets frantic in the more advanced levels.
I guess because of Spacewar!, Asteroids, and Lunar Lander I always thought of the players and enemies in RIP OFF as "space ships". Even when the player I was controlling in the game came to an immediate halt when I stopped pressing the "FORWARD" button, I didn't clue into the fact that I was actually controlling futuristic tanks.

I didn't realize this until I was reading some reviews of RIP OFF for this project. To make matters worse here is the cabinet art.

Tank treads! What an idiot I am. That was like a forty plus year brain fart on my part.
Inspiration
So aside from the fact that I like the game RIP OFF, there are a few other reasons that I think it might be a good fit for the PDP-1:
- Plain black background.
- Small number of simplistic white "sprites".
- Little text.
- One or two players (cooperative in two player mode).
- Only four button controls for each player left, right, thrust, and fire (perfect for the Spacewar! controllers).
My concerns are:
- The original game is very fast paced (leading to persistence issues).
- Converting the original vector graphics to bitmaps will be difficult.
- Sound adds a lot to the gameplay. It will be missed.
As with my Lunar Lander for the PDP-1 I will have to simplify everything quite a bit and hope that it doesn't affect the game play too much.
Michael Gardi
ThunderSqueak
Kyall
Harmanpreet Singh
treibair
Hi Michael:
The VoytiBoyd is sitting on my work table all ready for a grand-nephew to enjoy when he's a bit older :-). Thanks for the compliments.
Build On!