For starters, 3 degrees was much too shallow, so it was increased to 18 degrees. Finger5 was also much too close to my lap / table surface. I hastily added those tweaks and printed out the second version to the right.
Changes to TestCut
The angle is now too steep so I'm going to try 14 degrees next. Finger5 is also too close to Finger4 so I moved that back to the same 20mm spacing as the other fingers. Finger3 was too deep in the trench, so the distance from the surface was brought up by 1.5mm.
Changes to a chunk of other projects
You see... I quite like this marble/granite block shape, and if you noticed, I've also liked the look of tiles (see #SecSavr Sublime [gd0036] #SecSavr Skyrise [gd0092] and it's the reason behind the name #T^2 Tiles [gd0095]). When using TestCut, it just looks like a diamond square (a square rotated 45 degrees), which is much less mentally stimulating than my mouse and keyboard. It has the same vibe of what windows look like usually verses a freshy washed and polished one.
Teti
This got me thinking. If #Tetent Timespy [gd0136] embraced more of that cuboid design, I could fit a larger display. But then, with 2 crisp, angular designs, things like Tetent and #Teti [gd0022] were going to look out of place.
So I tried deleting a few faces in Teti to see what solutions could be availabe.
I kept going, deleting more faces. I'll make relevant logs in the relevant projects, but eventually I stopped experimenting and settled on this:
Tetent may need a redesign anyway if I determine that Finger5 is actually a good addition. I've said it many times before: I don't want to learn 2 layouts. This means I don't want to be switching what tasks the thumb is doing just because there isn't a Finger5 Tetrinsic in the design.
SecSavr
The thing is, I've also been imagining what an updated #SecSavr Suspense [gd0105] concept would look like the past month and a bit while I've been designing Tetent 'n' co. I was imagining it'll just look like a large, wide block... actually let me just model an image really quick.
For the Suspense, that would be some sharp-edged marble box with black glass surfaces on the doors:
This look is also similar to the GUI ideas I've had floating in my head for things like #SecSavr Sol^2 [gd0045], and even my kelvinA logo has a bunch of 90 degree bends so it seems that Me In The Past was close to realising I should persue a new design language sooner or later.
Other projects
I've already started thinking of a new #TetInventory [gd0039] design, though I should probably leave #TEOSS [gd0037] out of this unless I can actually get a good low-poly look. I couldn't compute a concept solution for the button of #Situation SeriouS [gd0098] when trying to incorporate the filleted chamfers, but I've got one or two ideas that stem from the new Suspense / Teti concepts.
Conclusion
I've got no idea why it seems that all the "this is just a small side project... wait actually it's pretty important" projects (Suspense, Timespy, TestCut) always seem to force recalculations in a bunch of my other projects. I guess it's a nice problem to have.
When I write the logs to address these changes in more detail, I'll add links below.
[14 Oct 2022] The new Timespy concept
[18 Nov 2022] New TyMist concept
[7 Mar 2023] New SecSavr Suspense concept
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