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WEEK 13
12/17/2024 at 08:12 • 0 commentsWE FINSIHED EVERYTHING.....
Added some engravings to the front pannel naming the project BOXING SIM 6000.
Didnt had to glue the final part everything fitted perfectly. Had to make a couple holes in the box for the wiring to come trough without interfaring the balance of the main strucutre.
Soldered the wires which needed to be and removing the uncessary breadboards.
Taped and glued the parts like some wire connects, stand for the mobile on top, etc.
Tested everything worked and volunterred someone to play the game and they had FUN.
PRESENTATION TOMORROW.
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WEEK 12
12/17/2024 at 08:06 • 0 commentsThis week we went for the laser cutting and printed out the stencils on a semi wodden sheet. We had few chocies for material but it made the most sense. Took help from the professor in cutting of the parts.
Issue with LEDs arrised had to add more breadboards to add parallel connects.
Issue with grounding were also there but fixed them eventually after alot of brainrot.
Glued the base structure expect the top to add the wirings in the later session.
Final assembly with some tweeks left.
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WEEK 9/10/11
12/17/2024 at 08:03 • 0 commentsWeek 10 both me and Juhan were unable to attend the sessison.
In weeks 9 and 11 we made changes for the box. The cardbox box wouldn't have been the right fit.
So went for laser cutting 3 wodden boxes. One main box and two for side dodge buttons. Then desgined the basic layout for the structure in Fusion.
We also made progress in the LEDs part and connecting them with the buttons. So when we punch they function properly and also adding a buzzer to the upper-cut button in our feet.
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WEEK 8
11/19/2024 at 10:11 • 0 commentsIMPLEMENATION AND BUILDING BEGINS
We found the right structure (a sturdy box) for the boxing simulator. There was talk for buying a Muay-Thai boing pad but would be too big and teadidious to keep here. Would increase the cost of the project too so nada.
Made adjustments to it to fit the buttons.
Made hinge for punching and tested all that.
Tested with the game and it worked.
Kept the structure in the lab for the next week.
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WEEK 7
11/19/2024 at 10:07 • 0 commentsARDUINOOOOOOOOOO
Spent most of session messing with the IDE and sensors. Not much prior experience leads to alot of testingand time wasting but the vibrating motor worked out along with the force sensor.
We saved the code for later use.
Got to know force sensor surface area kinda small so might be pain to use.
Same vibration motor too small to actual feel so eyes and ears might be the play.
Lights and buzzers is what we will use.
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WEEK 5-6
11/19/2024 at 10:02 • 0 commentsIDEATION AND CHANGES
The base game was switched. Tekken and Street Figther sounded fun but as the games required different button presses and combos at the same time it wasnt practical.
New game search was done for a long time and Mike Tyson PUNCH OUT was the winner (yay)
The game was fun yet simple enough to indulge simple punching and jabbing motions for the player experience to not be so difficult.
The feet controllers were not going to be good (suggested by our incharge) so new ideation for shoudler controllers were thought.
Prototyping was done and couple of things came up like sticking the buttons to the wall for left and right and moving left and right for dodges. (diffucult to explain in words 😭)
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WEEK 4
11/19/2024 at 09:54 • 0 commentsPROTOTYPING/TEAM CHANGE
This week the work was on the hinge and overall strucuture of the box which will take the hits.
It was came to knowledge direct punching can break the buttons so hinges will be required.
Idea for feet controls was introduced to make the exprience more immersive for the boxing aspect.
The initial team was disbanded to different idea pursuation but it all worked out,
Base sketch was made of the final thing (kinda)
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WEEK 2-3
11/19/2024 at 09:50 • 0 commentsARDUINO SESSIONS and PRACTICE
These couple of weeks were used to learn and practice arduino skills and working with its different aspects to get and idea of how to add it in our project.
We explored different and various implication and found how different sensors we can add to the Boxing Simulator 6000
A couple of entry ideas were of a Force Sensor, Vibration motors, Light and Sound feedback as well.
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WEEK 1
11/19/2024 at 09:46 • 0 comments2 HOUR RUSH AND IDEA FORMATION
This was the initial session in which we were put directly in a random group to make a prototype within one session which was around 1:30 hour.
The initial idea of making a fighter game came from here only.
The base idea was working on a classic game like Tekken or Street Fighter and somehow make a alternative controller that allows the player to experiecne the game in a physical way.
A rough prototype was made which worked preety well but with a random punching game.