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10/12 logs
12/15/2024 at 17:05 • 0 commentsDuring this final session, we completed the code to retrieve a more advanced and detailed motion database. This allowed the movements to be more precise when performed in real life and accurately transmitted into the game.
By the end of this session, everything was finished, which is why we also finalized the Hackaday page for our project!
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03/12 logs
12/15/2024 at 17:03 • 0 commentsDuring this session, after completing the actual sword model, all that remained was to simplify our Arduino setup.
Although the code worked perfectly, it was clearly better to use a smaller Bluetooth board to make the sword more aesthetically pleasing and to ensure it was safer for others. We also aimed to implement a Bluetooth system.
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26/11 logs
12/15/2024 at 16:36 • 0 commentsAfter finalizing the code during this session, we decided to create a simple cardboard sword model to test if our code worked. It took us about half an hour to build this model (the main challenge was finding cardboard in the room after everyone else had already used it).
Once we tested the code on the cardboard sword, we decided to create the actual wooden sword. However, after designing the model in Autodesk Fusion, we couldn't build the real sword that same day because the lab was too crowded. Instead, we completed it the following week, as there was no rush.
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19/11 logs
12/15/2024 at 16:16 • 0 commentsDuring this session, we decided to work on the code for the sword, but it turned out to be more challenging than expected. After an hour of programming, our code simply refused to work.
The motion sensor was only detecting movement one out of every two attempts, and sometimes even just one out of three.
Fortunately, this issue was short-lived, as after consulting Vladimir, all our problems were resolved!
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05/11 logs
12/15/2024 at 16:11 • 0 commentsInitially, our project was to create a complete tank. During the previous session, we considered this possibility but realized that it would be very challenging.
Indeed, combining actions such as firing, moving, and rotating the turret in a complex manner seemed extremely difficult, especially since we wanted our final project to be complete and polished.
This is why we decided to shift our focus to the sword project. From the very first session, we brainstormed how to approach it:
We planned to use a motion sensor attached to a sword, allowing real-life movements to be directly replicated and transmitted into the game.