Hackaday.io Hackaday.io
Projects
Discover Contests Courses Stack
More
Courses Tutorials Events Hackerspaces Hackaday.com Tindie Marketplace
Sign up Log in
Close
0%
0%

N64 Splitscreen Arcade Table

N64 Arcade Table with 4 Screens and Splitscreen Multiplayer. Custom arcade Controller with different control options.

florianbednarzflorian.bednarz
Following Follow project
Liked Like project

Become a Hackaday.io member

Not a member? You should Sign up.

Already have an account? Log in.

Sign up with Github
Sign up with Twitter
OR
Forgot your password?

Just one more thing

To make the experience fit your profile, pick a username and tell us what interests you.

Pick an awesome username
hackaday.io/
Your profile's URL: hackaday.io/username. Max 25 alphanumeric characters.
Pick a few interests
Projects that share your interests
People that share your interests

We found and based on your interests.

Choose more interests.

OK, I'm done! Skip
Join this project
Similar projects worth following
702 views
3 comments
3 followers
3 likes
  • Description
  • Details
  • Files 1
    • View all
  • Components 9
    • View all
  • Logs 2
    • View all
  • Instructions 0
  • Discussion 3
View Gallery
702
3
3
3

Team (1)

  • florianbednarzflorian.bednarz

Join this project's team
  • Blog (in German)
MISC
ongoing project
arcade n64 RETRO Arcade table

Related lists

Important Video Game Projects

Whether arcade or computer or console, here is a collection of nostalgic interactive media endeavors reflecting the recent past.

This project was created on 09/15/2025 and last updated 8 months ago.

Description

I'm trying to build a Custom N64 Arcade table with 4 screens and the option to switch between fullscreen an 4 player splitscreen (each of the 4 screens shows only the coresponding part of the Splitscreen)

The Controller is also custom design:
Two sticks, the left one for normal play, the right one (with better handle, and 4 buttons, ABZR) for games like starfox64.

I will post updates on design an Hardware choices and links to used githubs and Thingiverse files in further updates in case someone wants to rebuild this...

For further information see my blog (german) linked below.

Work in Progress.

Files

1758026552362~2.png

Portable Network Graphics (PNG) - 95.60 kB - 09/16/2025 at 12:44

Preview

Components

  • 8 × JH-D202X Dual axis Joystick
  • 50 × Small 10mm Buttons For C-Buttons, D-pad, L, Start
  • 16 × 24mm Arcade Buttons Large A,B,Z,R Buttons
  • 1 × 2x2 hdmi video wall controller With rs233
  • 4 × Cheap used screens

View all 9 components

Project Logs
Collapse

  • usb2n64 test

    florian.bednarz • 09/20/2025 at 22:15 • 0 comments

    New Parts arived:

    N64 Extension Cords and 4rp2040 pro micro

    I flashed the pi picos with https://github.com/pdaxrom/usb2n64-adapter and tested everything on the real thing. Works like a charm.

    Next step will be the N64 AV to hdmi converter to use the Video output of the N64 with the 2x2 Matrix controller.

    Flow

  • Used githubs, links etc

    florian.bednarz • 09/15/2025 at 13:39 • 0 comments

    Used Githubs, Thingiverse Files and links:

    Arcade Controller:

    https://gp2040-ce.info/

    Usb2n64, for connecting the usb gamepads to the real thing:

    https://github.com/pdaxrom/usb2n64-adapter

    Starfox Controller, only Handle is used with a off the shelf Joystick:

    https://www.thingiverse.com/thing:6924817

View all 2 project logs

Enjoy this project?

Share

Discussions

Log In/Sign up to comment

Become a Hackaday.io Member

Create an account to leave a comment. Already have an account? Log In.

Sign up with Github
Sign up with Twitter
OR
florian.bednarz wrote 09/16/2025 at 05:53 • point

Thanks for your input!

I go the easy run for the first Version:

I plan to use only 4 player and 4 player Splitscreen games. Therefore i have a 2x2 matrix Controller connected to the Output of the N64. This Controller can show the whole screen on all 4 displays, or 1/4 of the screen on each coresponding display. So you can play N64 multiplayer games in Splitscreen and each player just sees their 1/4 of the screen in fullscreen on his display.

No custom roms, FPGAs etc involved (which is to complicated for me now ;-) )

Crts was also an idea, but as you mentioned it would be very heavy an much bigger...

Flow

  Are you sure? yes | no

Joshua Felix wrote 09/16/2025 at 06:08 • point

Yeah, I never owned an N64 so i didn't cross my mind that this is for 4 player game modes. It's never too late to make something like this though. Shared memory busses for each game instance would be difficult to implement but it can still be done no doubt. It's only within a matter of how much you can fabricate yourself and how possible it is to find the right ICs for the task.

  Are you sure? yes | no

Joshua Felix wrote 09/16/2025 at 05:28 • point

You'll probably need a custom board to make this work properly. You can make a variant of an N64's motherboard using the same components along with 4 ports supporting up to 4 different ROMs. If you actually build this out, it also probably means that you may have to use an FPGA to simulate 4 different instances of the same system running a different game. Perhaps you'd have to make your own toolchain for handling ROM data as well. Maybe you can run a cluster of CRTs instead of LED screens and include speakers at the top of the screen windows for that classic feel. The cabin would also have to be a bit larger in order to do that and would need to support the weight of all four CRTs at the center while also being a bit stylish to better appeal to the players. You could also incorporate some aspect of the classic JAMMA standards too with fully functional coin slots at the bottom but that'd probably mean that you'd have to start writing some custom state control logic. Overall, it's a very cool project and I'd like to make a version 2 of this.

  Are you sure? yes | no

Similar Projects

Official Hackaday Prize Entry
A video game controller that allows you to swap control modules (analog sticks, buttons, D-pads, knobs, etc.) and works with any console
Project Owner Contributor

Modular Gamepad: swappable controls, any console

pointyointmentPointyOintment

I find the bumpers on the Valve Steam Controller to be difficult to push, so let's replace them with touch sensors!
Project Owner Contributor

Steam Controller Capacitive Bumper Mod

goathensgoathens

Hackaday Prize 2019
An open-source Arduino compatible remote controller (transmitter) with many customization options for robots and drones.
Project Owner Contributor

Alpha V1: Open-Source Remote Controller

alireza-safdarialireza safdari

I designed this demo stand for Infinite Biomedical Technologies for conference demonstrations and for clinicians to demo to patients.
Project Owner Contributor

Demo Stand for Myoelectric Prosthetic Controller

nyeli-kratzNyeli Kratz

Does this project spark your interest?

Become a member to follow this project and never miss any updates

Going up?

About Us Contact Hackaday.io Give Feedback Terms of Use Privacy Policy Hackaday API

© 2026 Hackaday

Yes, delete it Cancel

Report project as inappropriate

You are about to report the project "N64 Splitscreen Arcade Table", please tell us the reason.

Send message

Your application has been submitted.

Remove Member

Are you sure you want to remove yourself as a member for this project?

Project owner will be notified upon removal.