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LOG 6: PROTOTYPING
07/15/2015 at 20:52 • 0 comments3D Printing
We had two options for creating the shell and dial for the prototype, we could 3d print them or we could model them carefully by hand. We only had 2 weeks before the deadline so we settled on 3d printing in hopes of having the parts ready faster, it took us 3 days to get the parts printed at the cost of around €40 (or 44.40 us dollars as of writing this). The remaining week was spent sanding the parts down to get a perfect smooth finish, though despite the printed parts being black we decided to spray them with a black paint in order to get a slight gloss look similar to our keyshot renders.
Repurposing Materials
After we had the shell and dial 3d printed, we needed rubber, elastic and foam. We went to various local shops to pick up supplies, we got the rubber in red from a non-stick baking mat we found on one store (this later proved a problem). The elastic proved difficult to find until we were passing through a clothes section and saw a pair of mens boxers (briefs) with black elastic and red trimming on them that matched the red of the elastic, we quickly bought them as a size large in order to get more of the elastic for the price given a size small was half the size at the same price, we went for large. For the foam we intended to make a soft cushion instead for the prototype, so we bought cotton balls to use as stuffing and a silky female top to cut up and use as material as it was soft and felt really nice to the touch.
Working with Rubber
We had two sheets of the rubber bought as a precaution, we later were thankful for this decision.
Pictured is Tomas cutting out the rubber. The shell was traced out onto the rubber using pen and then 4 extensions added where the elastic would be attached. When later fitted with the shell it had some issues due to the curving causing the rubber to be slightly smaller than needed. We fixed this by adding a 1cm extension to the tracing on the second attempt.
The second attempt on the rubber fit perfectly, we intended to have it glued permanently to the shell during assembly, it is here the rubber started giving us difficulties…..we had various glues and epoxy resins so we decided to test which would work best, we used a small sample of the rubber, not a single type of glue stuck to it, we picked up the rubber for €2, we hadn’t expected it to be literally non-stick to everything past typical foods. We had designed the shell with small pads to the inside to use as points of contact for adhesives. With the rubber failing to stick to anything we had to redesign the shell to use screws.
Modifying the ShellWe had one week left to finish the prototype so we couldn’t get a new version of the shell 3d printed in time so we decided to build up on what we had, we used epoxy to extend the platforms inside the shell so we could use them for screws.
We used multiple drill bits to get the hole size right, we didn’t want to use the largest bit first for fear of damaging the shell so close to the deadline. Sadly the use of the epoxy made the inside of the prototype look scrappy and unappealing but given that the focus was the outside of the design, we accepted it.
Sanding and Painting
We learned from past projects and past mistakes with 3D printed parts on what to do in order to get an ideal finish. We started with sanding. Tomas dedicated an extensive amount of time to this part personally, going through various stages of dry sanding, cleaning, then wet sanding, then polishing, then repeating the process numerous times over until satisfied with the end result.
The main focus was the outside of the shell, any part that was visible, was carefully sanded and polished smooth.
We found ourselves very lucky when it got around to painting the shell and dial pieces, the day was very warm and the weather resulted in each coat of paint being dry within 15 minutes if not 10. We gave the pieces thin coats and built up layers to avoid any paint dripping and to keep an even coat. We didn’t have proper masks so we did the painting out in the open and took turns spraying to avoid too much exposure to fumes. In the end we gave every piece 9 coats of paint.
With the rubber being red and the elastic we intended to use having red lines running through it, we painted the design on the shell red, we intended to have coloured numbers on the shell but sadly the 3d printing only engraved these very faintly and they were lost entirely after sanding.
The engraved design was filled in using red enamel paint, this was done using a sharp tipped brush (tissue twisted to a point). The technique was to dip the tip in the paint and let it drip and fill the engraving, the tissue brush was replaced every so often to keep the tip pointed, the engravings were filled up with multiple layers and any air bubbles popped and filled in. A sharp Stanley knife and wet cloth was used at the end to neaten the edge as best as possible without damaging the black coat of paint.
Electronics
With very limited time left we had to scrap the idea of a working prototype, but we still wanted to incorporate some working electronics, even if only basic, we decided to have the lights work and a fake charging port that when a plug was inserted, it would turn on a red LED.
We had two options for the lights, scrap LED’s we pulled from old toys or use some mini round bulbs we pulled from an old set of Christmas lights, we wanted to exaggerate the lighting on the prototype and have it bright, so we initially went with the Christmas lights, though they were all white.
We tried recoloring the shell using sharpie marker in hopes of changing the lights colour, sadly this failed.
We had some clear epoxy laying around and some foam, so wetried a crazy idea of making a new coloured shell over the lights, we cut round
10mm holes into the foam to match 10mm bulbs/LEDs, we then filled the holes
with clear epoxy resin and thin pulled the filters from the sharpie markers and
dripped the ink into the resin to dye it. We let the resin become tacky before
we pushed the bulbs into it, we used tape and paper rapped around the bulb to
prevent it falling over while it all dried.
We had some clear epoxy laying around and some foam, so we tried a crazy idea of making a new coloured shell over the lights, we cut round 10mm holes into the foam to match 10mm bulbs/LEDs, we then filled the holes with clear epoxy resin and thin pulled the filters from the sharpie markers and dripped the ink into the resin to dye it. We let the resin become tacky before we pushed the bulbs into it, we used tape and paper rapped around the bulb to prevent it falling over while it all dried.
We had success sort of, our hopes were raised when we tested the red light, it glowed so well, then they yellow and green glowed red as well, as to how we don’t know. We gave up on the bulbs after this failure and decided to use the LEDs.
While the soldering above is pretty terrible, this was only a test circuit we made to make sure all LED’s worked, we had 1 RED burn about which luckily we had a replacement for (no replacements for yellow or green), each LED was given its own resistor out of paranoia of burning them out, even though 1 resistor should technically run fine.
When the circuit proved to work, it was neatened up and put into the shell, we later had the leg of the yellow LED break the day before it was due. Thankfully pressure and lots of hot glue seemed to fix it. The circuit has two switches, independent of each other, the large switch turns on the main 3 LEDs while the second switch is a micro switch that when pushed turns on the charging LED. Note that no charging actually occurs. We had a nice surprise though with the charging LED, after we left the plug in for more than 3 seconds, it suddenly turned green on its own, we experimented around and found that it cycles between red and green every 3 seconds and always starts with red.
Padding and Elastic
We bought a woman’s top to use the fabric as material for padding, we cut it to match the shape of the rubber, since nothing could stick to the rubber, we were screwing it to the shell, the padding would be stitched to the rubber to hold it in place.
The padding was stitched together to form 3 cushioned segments, the padding wound up adding bulk to the overall design which our lecturer did not appreciate the look of, comparing the shape to a dicky bow. We removed this segment and went back to another material, a solid flat memory foam that was thinner.
The thinner foam proved just as comfortable while lowering the profile of the prototype.
The edges were sanded down using a belt sander to get an even finish before being stitched to the rubber in place of the original padding.
We had two pairs of men’s boxers to get elastic from, one pair proved long enough to create the two sections of elastic we need. The elastic was cut from the boxers and a Stanley knife carefully used to remove the threading holding the boxers fabric to the elastic. This proved time consuming and required a delicate had so as not to cut the elastic and cause it to unravel.
The end result can be seen above. The padding is stitched to the rubber, which has four slots cut through to allow the elastic to feed through. The padding and rubber is then screwed to the shell only due to the rubber we had rejecting all forms of adhesives. A heating element would be positioned within the shell on one side while the battery pack would be positioned on the other. Insulation used to protect the battery and the padding would work to disperse the heat throughout the area. Currently this isn’t possible given the batteries available today so this remains just a concept for a college project. -
LOG 5: CAD DESIGN AND RENDERING
07/15/2015 at 19:13 • 0 commentsWhile most devices today are heading towards using apps to control them, we decided to go back to basics, our device was battery powered so it need an on/off switch and a way to indicate remaining power. We settled on a slider switch and three coloured LED’s, red, yellow, green to indicate remaining charge. We then discussed how the max temperature would be set, the concept used cycling heat to soothe pain, but some users may want it set warmer or cooler, we had two options, a slider or a rotating dial, we settled on the rotating dial. A charging port for the battery was also necessary, we added an led that glows red while charging and green when finished.
After deciding on the controls and the best way to keep them very simple for users, we had to deal with how best to design the shell to accommodate them, we didn’t want it to be possible to accidentally turn on or off the device while wearing it, if it gets bumped or hidden by clothing so we recessed the switch and leds deep into the centre of the shells side. We wanted the design to be symmetrical so we added an identical recess on the opposite side and placed the charging port and led there. Next was positioning and designing the shape of the temperature control dial. Given the symmetrical layout, we decided to place it on top of the shell, flush with the surface, centre between the two recesses. Large grooved cuts were added to the dial to allow for easy rotating.
We debated the main colour we wanted the shell to be, we decided to avoid white so went with the other extreme and chose black, while the shell was nicely shaped, and curved to conform to the lower legs profile, we were finding it to be looking rather plane, we added some engraved designs but it remained looking plain to us, we played around with the design until we coloured the engravings and found It to look appealing to us and those we showed it to. We tested various colours and found they all looked great with black as the dominant colour.
Using solidworks we designed every other part around the shell and carefully inspected everything for fitting to ensure everything is scaled right and all parts will fit together perfectly. We also intended to use the same cad files in Keyshot5 for rendering both images and a video simulation so we modelled the switch and led’s and created an assembly of the entire model. This is the finished video simulation for the project.
We had limited time for rendering as well as limited experience with the software so the end quality is not exactly what we wanted, while the animation worked perfect for us, we had to break it up into segments to run across 2 standard laptops with core i3s in order to get the renders finished in time for the projects deadline (the animation was finished and upload the night before the deadline). Neither of us had any experience with video editing at the time beyond windows movie maker, this did the job though of stitching the video renders together but came at the cost of the quality of the footage. We wish we had experience with premiere pro at the time like we do now for this part of the project as we feel it would have drastically improved the end quality of the video.
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LOG 4: REFINEMENT
07/15/2015 at 19:10 • 0 commentsAfter our ideation phase we narrowed our ideas down to three, all focused on pain in some form, be it preventing pain or responding to what causes pain. Concept 1 was a suit for emergency situations that responds to cuts and injuries that could lead to bleed out of the individual. Concept 2 was briefs designed as smart clothing with methods built in to soothe leg pain and possibly lower back pain indirectly, this concept was also expandable to other forms of clothing. Concept 3 was a jacket (also could have been trousers) that had built in inflatable pads and tubing that would be flooded with pressurised air to work as a temporary cast in an emergency, such as when out hiking, the jacket would respond instantly.
With three concepts to choose from and after discussion with our lecturer we went with concept 2 as it was more feasible and served a wider demographic as well as being closer to the type of project we wanted to work on.
The original concept was going to be designed into clothing, but after more narrowed research on what methods could be used to soothe pain, we settled on applied heat being the best one for both bruising and muscle pain. Cramps and pinched nerves were best served using cycling heat, where it would gradually heat up then cool down, because of this research we decided to alter the concept to be a solid device that would be attached to the body. We wanted to focus on aesthetics and simplicity of use, we wanted the end design to avoid the typical look of a medical aid device, our first step for that was to decide to avoid the colour white for the main product but have an array of colours available.
With the concept changed, we still decided to keep the main focus for the design towards the legs, like in the initial concept, though we kept in mind the possibility that the design was expandable to function on other areas of the body.
Aesthetics were our main focus, as well as comfort of wearing the device, we decided on a curved shell shape that would conform to the shape of the lower leg. Given that the device would be worn for long periods, we decided padding would be ideal to have as plastic on skin for extended periods can lead to sweating and on some individuals, rashes and sores.
We settled on a 3 material design, plastic outer shell, foam padding for comfort and a flexible rubber sheeting between the shell and padding that would allow elastic straps to attach. After everything was finalised, we moved onto using cad software to design a final shape for the concept as well as figure out controls and layout.
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LOG 3: Ideation
07/15/2015 at 19:05 • 0 commentsThis stage is often the most difficult, here we sketched out on paper ideas we have related to the area of focus, we don’t particularly limit ourselves with an ideas feasibility at this stage, the aim is to think outside the box, use knowledge gained from the research stage and draw out all the ideas we have.
For us personally, a lot of time is invested here, it is not uncommon for either of use to spend up to and beyond 8 hours straight just sketching, coming up with an idea and drawing it in dozens of different forms and styles. To make the long haul of drawing easier and more enjoyable we often listen to music through headphones. We draw ideas mostly in pen, the reason for this is because pen cannot be rubbed out like pencil, this stops us from falling into the trap of wasting time rubbing out lines over and over in order to get the shape or sketch of a rough idea perfect, sketches at this stage are often crude and rough, if not often messy. This is ok though as dozens of ideas will be generated but only one will be picked to be further refined into a final product.
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LOG 2: RESEARCH
07/15/2015 at 18:51 • 0 commentsThe first step of our design process always starts with intricate research, most of this is done using the net given the vast amount of information available. We researched existing products, existing technologies, watched tech review videos on youtube in order to find any issues with existing products we could focus on addressing.
The next step of our research was to identify areas we would like to make our main focus, for this project the following areas are what we were considering working on, (body pain being the one we went with in the end).
- Fashion
- Sleep
- File sharing
- Body pain
- The office
- Technologies difficult learning curve
With areas of focus identified, now we needed to key in our research and learn about each area and how it relates to a person / consumer, to do this we carried out interviews with people and compiled journey maps and empathy boards which can be seen bellow.
After compiling and looking over the journey maps and empathy boards, we discussed which single area we would proceed with. We had originally intended to go with file sharing with the aim of creating a solution for data access from anywhere and any device but after talking with our lecturer about the idea and the limitations the idea would have at our prototyping stage given the resources needed we went back and decided on picking a different area to focus on, in the end, we went with body pain as we both had personal issues with dealing with regular pain.
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LOG 1: INTRODUCTION
07/06/2015 at 14:38 • 0 commentsThis was a second year design project assigned to us, the aim was to design a concept for a future wearable device, beyond that the brief was pretty open and open to interpretation (does a smart blanket count as a wearable device). This was a group project of two and was started and completed long before any of these logs were written so everything is being logged now from memory and previous notes.
Our project is called HEATEC, a wearable device for relieving muscle pain and tension by means of applying heat to the affected area. We conceived of the product to be in different forms for different areas of the body but since a model had to be physically manufactured, we designed it to fit the lower leg. The following logs will explain our process from start to finish.